x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r179968 = x;
double r179969 = y;
double r179970 = r179969 * r179969;
double r179971 = r179968 - r179970;
return r179971;
}
double f(double x, double y) {
double r179972 = x;
double r179973 = y;
double r179974 = r179973 * r179973;
double r179975 = r179972 - r179974;
return r179975;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))