\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}double f(double x, double y, double z) {
double r840584 = 4.0;
double r840585 = x;
double r840586 = y;
double r840587 = r840585 - r840586;
double r840588 = z;
double r840589 = 0.5;
double r840590 = r840588 * r840589;
double r840591 = r840587 - r840590;
double r840592 = r840584 * r840591;
double r840593 = r840592 / r840588;
return r840593;
}
double f(double x, double y, double z) {
double r840594 = 4.0;
double r840595 = x;
double r840596 = y;
double r840597 = r840595 - r840596;
double r840598 = z;
double r840599 = 0.5;
double r840600 = r840598 * r840599;
double r840601 = r840597 - r840600;
double r840602 = r840594 * r840601;
double r840603 = r840602 / r840598;
return r840603;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.1 |
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020045
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))