1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 \cdot \left(0.75 + \left(\frac{x}{y} - \frac{z}{y}\right)\right) + 1double f(double x, double y, double z) {
double r296797 = 1.0;
double r296798 = 4.0;
double r296799 = x;
double r296800 = y;
double r296801 = 0.75;
double r296802 = r296800 * r296801;
double r296803 = r296799 + r296802;
double r296804 = z;
double r296805 = r296803 - r296804;
double r296806 = r296798 * r296805;
double r296807 = r296806 / r296800;
double r296808 = r296797 + r296807;
return r296808;
}
double f(double x, double y, double z) {
double r296809 = 4.0;
double r296810 = 0.75;
double r296811 = x;
double r296812 = y;
double r296813 = r296811 / r296812;
double r296814 = z;
double r296815 = r296814 / r296812;
double r296816 = r296813 - r296815;
double r296817 = r296810 + r296816;
double r296818 = r296809 * r296817;
double r296819 = 1.0;
double r296820 = r296818 + r296819;
return r296820;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))