1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r271164 = 1.0;
double r271165 = 4.0;
double r271166 = x;
double r271167 = y;
double r271168 = 0.25;
double r271169 = r271167 * r271168;
double r271170 = r271166 + r271169;
double r271171 = z;
double r271172 = r271170 - r271171;
double r271173 = r271165 * r271172;
double r271174 = r271173 / r271167;
double r271175 = r271164 + r271174;
return r271175;
}
double f(double x, double y, double z) {
double r271176 = 2.0;
double r271177 = x;
double r271178 = y;
double r271179 = r271177 / r271178;
double r271180 = z;
double r271181 = r271180 / r271178;
double r271182 = r271179 - r271181;
double r271183 = 4.0;
double r271184 = r271182 * r271183;
double r271185 = r271176 + r271184;
return r271185;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))