\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r103217 = x;
double r103218 = y;
double r103219 = r103217 * r103218;
double r103220 = z;
double r103221 = t;
double r103222 = r103220 * r103221;
double r103223 = r103219 + r103222;
double r103224 = a;
double r103225 = b;
double r103226 = r103224 * r103225;
double r103227 = r103223 + r103226;
double r103228 = c;
double r103229 = i;
double r103230 = r103228 * r103229;
double r103231 = r103227 + r103230;
return r103231;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r103232 = c;
double r103233 = i;
double r103234 = a;
double r103235 = b;
double r103236 = x;
double r103237 = y;
double r103238 = z;
double r103239 = t;
double r103240 = r103238 * r103239;
double r103241 = fma(r103236, r103237, r103240);
double r103242 = fma(r103234, r103235, r103241);
double r103243 = fma(r103232, r103233, r103242);
return r103243;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))