x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r245269 = x;
double r245270 = 2.0;
double r245271 = r245269 * r245270;
double r245272 = y;
double r245273 = r245271 - r245272;
return r245273;
}
double f(double x, double y) {
double r245274 = x;
double r245275 = 2.0;
double r245276 = r245274 * r245275;
double r245277 = y;
double r245278 = r245276 - r245277;
return r245278;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))