x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r201091 = x;
double r201092 = 1.0;
double r201093 = y;
double r201094 = z;
double r201095 = r201093 * r201094;
double r201096 = r201092 - r201095;
double r201097 = r201091 * r201096;
return r201097;
}
double f(double x, double y, double z) {
double r201098 = x;
double r201099 = 1.0;
double r201100 = y;
double r201101 = z;
double r201102 = r201100 * r201101;
double r201103 = r201099 - r201102;
double r201104 = r201098 * r201103;
return r201104;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))