1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r240747 = 1.0;
double r240748 = x;
double r240749 = y;
double r240750 = z;
double r240751 = r240749 - r240750;
double r240752 = t;
double r240753 = r240749 - r240752;
double r240754 = r240751 * r240753;
double r240755 = r240748 / r240754;
double r240756 = r240747 - r240755;
return r240756;
}
double f(double x, double y, double z, double t) {
double r240757 = 1.0;
double r240758 = x;
double r240759 = y;
double r240760 = t;
double r240761 = r240759 - r240760;
double r240762 = z;
double r240763 = r240759 - r240762;
double r240764 = r240761 * r240763;
double r240765 = r240758 / r240764;
double r240766 = r240757 - r240765;
return r240766;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied *-commutative0.7
Final simplification0.7
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))