x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r248869 = x;
double r248870 = y;
double r248871 = 4.0;
double r248872 = r248870 * r248871;
double r248873 = z;
double r248874 = r248872 * r248873;
double r248875 = r248869 - r248874;
return r248875;
}
double f(double x, double y, double z) {
double r248876 = x;
double r248877 = y;
double r248878 = 4.0;
double r248879 = r248877 * r248878;
double r248880 = z;
double r248881 = r248879 * r248880;
double r248882 = r248876 - r248881;
return r248882;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))