x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r223585 = x;
double r223586 = y;
double r223587 = sin(r223586);
double r223588 = r223585 * r223587;
double r223589 = z;
double r223590 = cos(r223586);
double r223591 = r223589 * r223590;
double r223592 = r223588 + r223591;
return r223592;
}
double f(double x, double y, double z) {
double r223593 = x;
double r223594 = y;
double r223595 = sin(r223594);
double r223596 = z;
double r223597 = cos(r223594);
double r223598 = r223596 * r223597;
double r223599 = fma(r223593, r223595, r223598);
return r223599;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))