x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r243695 = x;
double r243696 = y;
double r243697 = cos(r243696);
double r243698 = r243695 * r243697;
double r243699 = z;
double r243700 = sin(r243696);
double r243701 = r243699 * r243700;
double r243702 = r243698 + r243701;
return r243702;
}
double f(double x, double y, double z) {
double r243703 = x;
double r243704 = y;
double r243705 = cos(r243704);
double r243706 = z;
double r243707 = sin(r243704);
double r243708 = r243706 * r243707;
double r243709 = fma(r243703, r243705, r243708);
return r243709;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))