x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -z \cdot \left(y \cdot 4\right)\right)double f(double x, double y, double z) {
double r215017 = x;
double r215018 = r215017 * r215017;
double r215019 = y;
double r215020 = 4.0;
double r215021 = r215019 * r215020;
double r215022 = z;
double r215023 = r215021 * r215022;
double r215024 = r215018 - r215023;
return r215024;
}
double f(double x, double y, double z) {
double r215025 = x;
double r215026 = z;
double r215027 = y;
double r215028 = 4.0;
double r215029 = r215027 * r215028;
double r215030 = r215026 * r215029;
double r215031 = -r215030;
double r215032 = fma(r215025, r215025, r215031);
return r215032;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))