x - y \cdot y
\mathsf{fma}\left(-y, y, x\right)double f(double x, double y) {
double r167870 = x;
double r167871 = y;
double r167872 = r167871 * r167871;
double r167873 = r167870 - r167872;
return r167873;
}
double f(double x, double y) {
double r167874 = y;
double r167875 = -r167874;
double r167876 = x;
double r167877 = fma(r167875, r167874, r167876);
return r167877;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0
Final simplification0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))