x \cdot y + \left(x - 1\right) \cdot z
\mathsf{fma}\left(x, y, \left(x - 1\right) \cdot z\right)double f(double x, double y, double z) {
double r166550 = x;
double r166551 = y;
double r166552 = r166550 * r166551;
double r166553 = 1.0;
double r166554 = r166550 - r166553;
double r166555 = z;
double r166556 = r166554 * r166555;
double r166557 = r166552 + r166556;
return r166557;
}
double f(double x, double y, double z) {
double r166558 = x;
double r166559 = y;
double r166560 = 1.0;
double r166561 = r166558 - r166560;
double r166562 = z;
double r166563 = r166561 * r166562;
double r166564 = fma(r166558, r166559, r166563);
return r166564;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1) z)))