x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r131499 = x;
double r131500 = y;
double r131501 = r131499 * r131500;
double r131502 = z;
double r131503 = t;
double r131504 = r131502 * r131503;
double r131505 = r131501 + r131504;
return r131505;
}
double f(double x, double y, double z, double t) {
double r131506 = x;
double r131507 = y;
double r131508 = z;
double r131509 = t;
double r131510 = r131508 * r131509;
double r131511 = fma(r131506, r131507, r131510);
return r131511;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))