\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r157229 = x;
double r157230 = y;
double r157231 = r157229 * r157230;
double r157232 = z;
double r157233 = t;
double r157234 = r157232 * r157233;
double r157235 = r157231 + r157234;
double r157236 = a;
double r157237 = b;
double r157238 = r157236 * r157237;
double r157239 = r157235 + r157238;
double r157240 = c;
double r157241 = i;
double r157242 = r157240 * r157241;
double r157243 = r157239 + r157242;
return r157243;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r157244 = c;
double r157245 = i;
double r157246 = a;
double r157247 = b;
double r157248 = x;
double r157249 = y;
double r157250 = z;
double r157251 = t;
double r157252 = r157250 * r157251;
double r157253 = fma(r157248, r157249, r157252);
double r157254 = fma(r157246, r157247, r157253);
double r157255 = fma(r157244, r157245, r157254);
return r157255;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))