\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) - 2double f(double x, double y, double z) {
double r915468 = 4.0;
double r915469 = x;
double r915470 = y;
double r915471 = r915469 - r915470;
double r915472 = z;
double r915473 = 0.5;
double r915474 = r915472 * r915473;
double r915475 = r915471 - r915474;
double r915476 = r915468 * r915475;
double r915477 = r915476 / r915472;
return r915477;
}
double f(double x, double y, double z) {
double r915478 = 4.0;
double r915479 = x;
double r915480 = z;
double r915481 = r915479 / r915480;
double r915482 = y;
double r915483 = r915482 / r915480;
double r915484 = r915481 - r915483;
double r915485 = r915478 * r915484;
double r915486 = 2.0;
double r915487 = r915485 - r915486;
return r915487;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
rmApplied clear-num0.3
Simplified0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))