\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r894473 = 60.0;
double r894474 = x;
double r894475 = y;
double r894476 = r894474 - r894475;
double r894477 = r894473 * r894476;
double r894478 = z;
double r894479 = t;
double r894480 = r894478 - r894479;
double r894481 = r894477 / r894480;
double r894482 = a;
double r894483 = 120.0;
double r894484 = r894482 * r894483;
double r894485 = r894481 + r894484;
return r894485;
}
double f(double x, double y, double z, double t, double a) {
double r894486 = 120.0;
double r894487 = a;
double r894488 = 60.0;
double r894489 = x;
double r894490 = y;
double r894491 = r894489 - r894490;
double r894492 = z;
double r894493 = t;
double r894494 = r894492 - r894493;
double r894495 = r894491 / r894494;
double r894496 = r894488 * r894495;
double r894497 = fma(r894486, r894487, r894496);
return r894497;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))