Average Error: 0.0 → 0.0
Time: 6.2s
Precision: 64
\[x \cdot \left(y + 1\right)\]
\[x \cdot \left(y + 1\right)\]
x \cdot \left(y + 1\right)
x \cdot \left(y + 1\right)
double f(double x, double y) {
        double r869068 = x;
        double r869069 = y;
        double r869070 = 1.0;
        double r869071 = r869069 + r869070;
        double r869072 = r869068 * r869071;
        return r869072;
}

double f(double x, double y) {
        double r869073 = x;
        double r869074 = y;
        double r869075 = 1.0;
        double r869076 = r869074 + r869075;
        double r869077 = r869073 * r869076;
        return r869077;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[x + x \cdot y\]

Derivation

  1. Initial program 0.0

    \[x \cdot \left(y + 1\right)\]
  2. Final simplification0.0

    \[\leadsto x \cdot \left(y + 1\right)\]

Reproduce

herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y)
  :name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, B"
  :precision binary64

  :herbie-target
  (+ x (* x y))

  (* x (+ y 1)))