\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r738026 = x;
double r738027 = y;
double r738028 = z;
double r738029 = t;
double r738030 = r738028 * r738029;
double r738031 = r738027 - r738030;
double r738032 = r738026 / r738031;
return r738032;
}
double f(double x, double y, double z, double t) {
double r738033 = x;
double r738034 = y;
double r738035 = z;
double r738036 = t;
double r738037 = r738035 * r738036;
double r738038 = r738034 - r738037;
double r738039 = r738033 / r738038;
return r738039;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 3.0 |
|---|---|
| Target | 1.7 |
| Herbie | 3.0 |
Initial program 3.0
Final simplification3.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))