2 \cdot \left(x \cdot x - x \cdot y\right)
x \cdot \left(\left(x - y\right) \cdot 2\right)
double f(double x, double y) {
double r486301 = 2.0;
double r486302 = x;
double r486303 = r486302 * r486302;
double r486304 = y;
double r486305 = r486302 * r486304;
double r486306 = r486303 - r486305;
double r486307 = r486301 * r486306;
return r486307;
}
double f(double x, double y) {
double r486308 = x;
double r486309 = y;
double r486310 = r486308 - r486309;
double r486311 = 2.0;
double r486312 = r486310 * r486311;
double r486313 = r486308 * r486312;
return r486313;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.1 |
Initial program 0.0
Simplified0.0
rmApplied associate-*l*0.1
Final simplification0.1
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))