\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(y, x, z \cdot \left(3 \cdot z\right)\right)double f(double x, double y, double z) {
double r498302 = x;
double r498303 = y;
double r498304 = r498302 * r498303;
double r498305 = z;
double r498306 = r498305 * r498305;
double r498307 = r498304 + r498306;
double r498308 = r498307 + r498306;
double r498309 = r498308 + r498306;
return r498309;
}
double f(double x, double y, double z) {
double r498310 = y;
double r498311 = x;
double r498312 = z;
double r498313 = 3.0;
double r498314 = r498313 * r498312;
double r498315 = r498312 * r498314;
double r498316 = fma(r498310, r498311, r498315);
return r498316;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Taylor expanded around 0 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))