\frac{x - y}{z - y} \cdot t\frac{\sqrt[3]{1} \cdot \sqrt[3]{1}}{\frac{\sqrt[3]{z - y} \cdot \sqrt[3]{z - y}}{\sqrt[3]{x - y} \cdot \sqrt[3]{x - y}}} \cdot \frac{t}{\frac{\sqrt[3]{z - y}}{\sqrt[3]{x - y}}}double f(double x, double y, double z, double t) {
double r449193 = x;
double r449194 = y;
double r449195 = r449193 - r449194;
double r449196 = z;
double r449197 = r449196 - r449194;
double r449198 = r449195 / r449197;
double r449199 = t;
double r449200 = r449198 * r449199;
return r449200;
}
double f(double x, double y, double z, double t) {
double r449201 = 1.0;
double r449202 = cbrt(r449201);
double r449203 = r449202 * r449202;
double r449204 = z;
double r449205 = y;
double r449206 = r449204 - r449205;
double r449207 = cbrt(r449206);
double r449208 = r449207 * r449207;
double r449209 = x;
double r449210 = r449209 - r449205;
double r449211 = cbrt(r449210);
double r449212 = r449211 * r449211;
double r449213 = r449208 / r449212;
double r449214 = r449203 / r449213;
double r449215 = t;
double r449216 = r449207 / r449211;
double r449217 = r449215 / r449216;
double r449218 = r449214 * r449217;
return r449218;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.1 |
|---|---|
| Target | 2.1 |
| Herbie | 1.1 |
Initial program 2.1
rmApplied clear-num2.3
rmApplied add-cube-cbrt3.3
Applied add-cube-cbrt2.9
Applied times-frac2.9
Applied add-cube-cbrt2.9
Applied times-frac2.8
Applied associate-*l*1.1
Simplified1.1
Final simplification1.1
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:herbie-target
(/ t (/ (- z y) (- x y)))
(* (/ (- x y) (- z y)) t))