1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 4\right)double f(double x, double y, double z) {
double r256583 = 1.0;
double r256584 = 4.0;
double r256585 = x;
double r256586 = y;
double r256587 = 0.75;
double r256588 = r256586 * r256587;
double r256589 = r256585 + r256588;
double r256590 = z;
double r256591 = r256589 - r256590;
double r256592 = r256584 * r256591;
double r256593 = r256592 / r256586;
double r256594 = r256583 + r256593;
return r256594;
}
double f(double x, double y, double z) {
double r256595 = x;
double r256596 = y;
double r256597 = r256595 / r256596;
double r256598 = z;
double r256599 = r256598 / r256596;
double r256600 = r256597 - r256599;
double r256601 = 4.0;
double r256602 = fma(r256600, r256601, r256601);
return r256602;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))