1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r270294 = 1.0;
double r270295 = 4.0;
double r270296 = x;
double r270297 = y;
double r270298 = 0.25;
double r270299 = r270297 * r270298;
double r270300 = r270296 + r270299;
double r270301 = z;
double r270302 = r270300 - r270301;
double r270303 = r270295 * r270302;
double r270304 = r270303 / r270297;
double r270305 = r270294 + r270304;
return r270305;
}
double f(double x, double y, double z) {
double r270306 = 4.0;
double r270307 = x;
double r270308 = y;
double r270309 = r270307 / r270308;
double r270310 = z;
double r270311 = r270310 / r270308;
double r270312 = r270309 - r270311;
double r270313 = 2.0;
double r270314 = fma(r270306, r270312, r270313);
return r270314;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))