x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r319914 = x;
double r319915 = 1.0;
double r319916 = y;
double r319917 = z;
double r319918 = r319916 * r319917;
double r319919 = r319915 - r319918;
double r319920 = r319914 * r319919;
return r319920;
}
double f(double x, double y, double z) {
double r319921 = x;
double r319922 = 1.0;
double r319923 = y;
double r319924 = z;
double r319925 = r319923 * r319924;
double r319926 = r319922 - r319925;
double r319927 = r319921 * r319926;
return r319927;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2020045
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))