x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r321197 = x;
double r321198 = y;
double r321199 = 4.0;
double r321200 = r321198 * r321199;
double r321201 = z;
double r321202 = r321200 * r321201;
double r321203 = r321197 - r321202;
return r321203;
}
double f(double x, double y, double z) {
double r321204 = x;
double r321205 = y;
double r321206 = 4.0;
double r321207 = r321205 * r321206;
double r321208 = z;
double r321209 = r321207 * r321208;
double r321210 = r321204 - r321209;
return r321210;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))