x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r207301 = x;
double r207302 = r207301 * r207301;
double r207303 = y;
double r207304 = 4.0;
double r207305 = r207303 * r207304;
double r207306 = z;
double r207307 = r207305 * r207306;
double r207308 = r207302 - r207307;
return r207308;
}
double f(double x, double y, double z) {
double r207309 = x;
double r207310 = r207309 * r207309;
double r207311 = y;
double r207312 = 4.0;
double r207313 = r207311 * r207312;
double r207314 = z;
double r207315 = r207313 * r207314;
double r207316 = r207310 - r207315;
return r207316;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))