x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r177888 = x;
double r177889 = y;
double r177890 = r177889 * r177889;
double r177891 = r177888 - r177890;
return r177891;
}
double f(double x, double y) {
double r177892 = x;
double r177893 = y;
double r177894 = r177893 * r177893;
double r177895 = r177892 - r177894;
return r177895;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))