x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r124862 = x;
double r124863 = y;
double r124864 = r124862 * r124863;
double r124865 = z;
double r124866 = t;
double r124867 = r124865 * r124866;
double r124868 = r124864 + r124867;
return r124868;
}
double f(double x, double y, double z, double t) {
double r124869 = x;
double r124870 = y;
double r124871 = r124869 * r124870;
double r124872 = z;
double r124873 = t;
double r124874 = r124872 * r124873;
double r124875 = r124871 + r124874;
return r124875;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))