\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r833449 = x;
double r833450 = y;
double r833451 = z;
double r833452 = t;
double r833453 = r833451 * r833452;
double r833454 = r833450 - r833453;
double r833455 = r833449 / r833454;
return r833455;
}
double f(double x, double y, double z, double t) {
double r833456 = x;
double r833457 = y;
double r833458 = z;
double r833459 = t;
double r833460 = r833458 * r833459;
double r833461 = r833457 - r833460;
double r833462 = r833456 / r833461;
return r833462;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 3.0 |
|---|---|
| Target | 1.7 |
| Herbie | 3.0 |
Initial program 3.0
Final simplification3.0
herbie shell --seed 2020045
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))