x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r592679 = x;
double r592680 = y;
double r592681 = z;
double r592682 = r592680 * r592681;
double r592683 = r592679 - r592682;
return r592683;
}
double f(double x, double y, double z) {
double r592684 = x;
double r592685 = y;
double r592686 = z;
double r592687 = r592685 * r592686;
double r592688 = r592684 - r592687;
return r592688;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))