\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\left(\frac{\sqrt[3]{\sqrt{2}} \cdot \sqrt[3]{\sqrt{2}}}{\sqrt{4}} \cdot \left(\frac{\sqrt[3]{\sqrt{2}}}{\sqrt{4}} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right)\right) \cdot \left(1 - v \cdot v\right)double f(double v) {
double r130242 = 2.0;
double r130243 = sqrt(r130242);
double r130244 = 4.0;
double r130245 = r130243 / r130244;
double r130246 = 1.0;
double r130247 = 3.0;
double r130248 = v;
double r130249 = r130248 * r130248;
double r130250 = r130247 * r130249;
double r130251 = r130246 - r130250;
double r130252 = sqrt(r130251);
double r130253 = r130245 * r130252;
double r130254 = r130246 - r130249;
double r130255 = r130253 * r130254;
return r130255;
}
double f(double v) {
double r130256 = 2.0;
double r130257 = sqrt(r130256);
double r130258 = cbrt(r130257);
double r130259 = r130258 * r130258;
double r130260 = 4.0;
double r130261 = sqrt(r130260);
double r130262 = r130259 / r130261;
double r130263 = r130258 / r130261;
double r130264 = 1.0;
double r130265 = 3.0;
double r130266 = v;
double r130267 = r130266 * r130266;
double r130268 = r130265 * r130267;
double r130269 = r130264 - r130268;
double r130270 = sqrt(r130269);
double r130271 = r130263 * r130270;
double r130272 = r130262 * r130271;
double r130273 = r130264 - r130267;
double r130274 = r130272 * r130273;
return r130274;
}



Bits error versus v
Results
Initial program 0.0
rmApplied add-sqr-sqrt0.0
Applied add-cube-cbrt0.0
Applied times-frac0.0
Applied associate-*l*0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))