d1 \cdot d2 + d1 \cdot d3
d1 \cdot \left(d2 + d3\right)
double f(double d1, double d2, double d3) {
double r279020 = d1;
double r279021 = d2;
double r279022 = r279020 * r279021;
double r279023 = d3;
double r279024 = r279020 * r279023;
double r279025 = r279022 + r279024;
return r279025;
}
double f(double d1, double d2, double d3) {
double r279026 = d1;
double r279027 = d2;
double r279028 = d3;
double r279029 = r279027 + r279028;
double r279030 = r279026 * r279029;
return r279030;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:precision binary64
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))