x \cdot x + y \cdot y
x \cdot x + y \cdot y
double f(double x, double y) {
double r23686 = x;
double r23687 = r23686 * r23686;
double r23688 = y;
double r23689 = r23688 * r23688;
double r23690 = r23687 + r23689;
return r23690;
}
double f(double x, double y) {
double r23691 = x;
double r23692 = r23691 * r23691;
double r23693 = y;
double r23694 = r23693 * r23693;
double r23695 = r23692 + r23694;
return r23695;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))