x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r19277 = x;
double r19278 = y;
double r19279 = r19277 * r19278;
double r19280 = z;
double r19281 = t;
double r19282 = r19280 * r19281;
double r19283 = r19279 + r19282;
return r19283;
}
double f(double x, double y, double z, double t) {
double r19284 = x;
double r19285 = y;
double r19286 = z;
double r19287 = t;
double r19288 = r19286 * r19287;
double r19289 = fma(r19284, r19285, r19288);
return r19289;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))