\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r21894 = x;
double r21895 = y;
double r21896 = r21894 * r21895;
double r21897 = z;
double r21898 = t;
double r21899 = r21897 * r21898;
double r21900 = r21896 + r21899;
double r21901 = a;
double r21902 = b;
double r21903 = r21901 * r21902;
double r21904 = r21900 + r21903;
return r21904;
}
double f(double x, double y, double z, double t, double a, double b) {
double r21905 = a;
double r21906 = b;
double r21907 = x;
double r21908 = y;
double r21909 = z;
double r21910 = t;
double r21911 = r21909 * r21910;
double r21912 = fma(r21907, r21908, r21911);
double r21913 = fma(r21905, r21906, r21912);
return r21913;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))