x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r10982 = x;
double r10983 = y;
double r10984 = r10982 * r10983;
double r10985 = z;
double r10986 = t;
double r10987 = r10985 * r10986;
double r10988 = r10984 - r10987;
return r10988;
}
double f(double x, double y, double z, double t) {
double r10989 = x;
double r10990 = y;
double r10991 = r10989 * r10990;
double r10992 = z;
double r10993 = t;
double r10994 = r10992 * r10993;
double r10995 = r10991 - r10994;
return r10995;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))