x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r41135 = x;
double r41136 = y;
double r41137 = r41135 * r41136;
double r41138 = z;
double r41139 = t;
double r41140 = r41138 * r41139;
double r41141 = r41137 - r41140;
return r41141;
}
double f(double x, double y, double z, double t) {
double r41142 = x;
double r41143 = y;
double r41144 = r41142 * r41143;
double r41145 = z;
double r41146 = t;
double r41147 = r41145 * r41146;
double r41148 = r41144 - r41147;
return r41148;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))