\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\frac{1 \cdot {\left(-2 \cdot \log u1\right)}^{0.5}}{6} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5double f(double u1, double u2) {
double r68229 = 1.0;
double r68230 = 6.0;
double r68231 = r68229 / r68230;
double r68232 = -2.0;
double r68233 = u1;
double r68234 = log(r68233);
double r68235 = r68232 * r68234;
double r68236 = 0.5;
double r68237 = pow(r68235, r68236);
double r68238 = r68231 * r68237;
double r68239 = 2.0;
double r68240 = atan2(1.0, 0.0);
double r68241 = r68239 * r68240;
double r68242 = u2;
double r68243 = r68241 * r68242;
double r68244 = cos(r68243);
double r68245 = r68238 * r68244;
double r68246 = r68245 + r68236;
return r68246;
}
double f(double u1, double u2) {
double r68247 = 1.0;
double r68248 = -2.0;
double r68249 = u1;
double r68250 = log(r68249);
double r68251 = r68248 * r68250;
double r68252 = 0.5;
double r68253 = pow(r68251, r68252);
double r68254 = r68247 * r68253;
double r68255 = 6.0;
double r68256 = r68254 / r68255;
double r68257 = 2.0;
double r68258 = atan2(1.0, 0.0);
double r68259 = r68257 * r68258;
double r68260 = u2;
double r68261 = r68259 * r68260;
double r68262 = cos(r68261);
double r68263 = r68256 * r68262;
double r68264 = r68263 + r68252;
return r68264;
}



Bits error versus u1



Bits error versus u2
Results
Initial program 0.4
rmApplied associate-*l/0.3
Final simplification0.3
herbie shell --seed 2020045 +o rules:numerics
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))