x \cdot x + y \cdot y
x \cdot x + y \cdot y
double f(double x, double y) {
double r27701 = x;
double r27702 = r27701 * r27701;
double r27703 = y;
double r27704 = r27703 * r27703;
double r27705 = r27702 + r27704;
return r27705;
}
double f(double x, double y) {
double r27706 = x;
double r27707 = r27706 * r27706;
double r27708 = y;
double r27709 = r27708 * r27708;
double r27710 = r27707 + r27709;
return r27710;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))