x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r14465 = x;
double r14466 = y;
double r14467 = r14465 * r14466;
double r14468 = z;
double r14469 = t;
double r14470 = r14468 * r14469;
double r14471 = r14467 + r14470;
return r14471;
}
double f(double x, double y, double z, double t) {
double r14472 = x;
double r14473 = y;
double r14474 = z;
double r14475 = t;
double r14476 = r14474 * r14475;
double r14477 = fma(r14472, r14473, r14476);
return r14477;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020045 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))