1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r86692 = 1.0;
double r86693 = x;
double r86694 = y;
double r86695 = z;
double r86696 = r86694 - r86695;
double r86697 = t;
double r86698 = r86694 - r86697;
double r86699 = r86696 * r86698;
double r86700 = r86693 / r86699;
double r86701 = r86692 - r86700;
return r86701;
}
double f(double x, double y, double z, double t) {
double r86702 = 1.0;
double r86703 = x;
double r86704 = y;
double r86705 = t;
double r86706 = r86704 - r86705;
double r86707 = z;
double r86708 = r86704 - r86707;
double r86709 = r86706 * r86708;
double r86710 = r86703 / r86709;
double r86711 = r86702 - r86710;
return r86711;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied *-commutative0.7
Final simplification0.7
herbie shell --seed 2020045
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))