\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d1, d2 - d3, d4 \cdot d1\right) - d1 \cdot d1double f(double d1, double d2, double d3, double d4) {
double r331965 = d1;
double r331966 = d2;
double r331967 = r331965 * r331966;
double r331968 = d3;
double r331969 = r331965 * r331968;
double r331970 = r331967 - r331969;
double r331971 = d4;
double r331972 = r331971 * r331965;
double r331973 = r331970 + r331972;
double r331974 = r331965 * r331965;
double r331975 = r331973 - r331974;
return r331975;
}
double f(double d1, double d2, double d3, double d4) {
double r331976 = d1;
double r331977 = d2;
double r331978 = d3;
double r331979 = r331977 - r331978;
double r331980 = d4;
double r331981 = r331980 * r331976;
double r331982 = fma(r331976, r331979, r331981);
double r331983 = r331976 * r331976;
double r331984 = r331982 - r331983;
return r331984;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied distribute-lft-out--0.0
Applied fma-def0.0
Final simplification0.0
herbie shell --seed 2020043 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))