x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r253363 = x;
double r253364 = 2.0;
double r253365 = r253363 * r253364;
double r253366 = y;
double r253367 = r253365 - r253366;
return r253367;
}
double f(double x, double y) {
double r253368 = x;
double r253369 = 2.0;
double r253370 = r253368 * r253369;
double r253371 = y;
double r253372 = r253370 - r253371;
return r253372;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))