x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r253228 = x;
double r253229 = 1.0;
double r253230 = y;
double r253231 = z;
double r253232 = r253230 * r253231;
double r253233 = r253229 - r253232;
double r253234 = r253228 * r253233;
return r253234;
}
double f(double x, double y, double z) {
double r253235 = x;
double r253236 = 1.0;
double r253237 = y;
double r253238 = z;
double r253239 = r253237 * r253238;
double r253240 = r253236 - r253239;
double r253241 = r253235 * r253240;
return r253241;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))