1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{1}{y - t}}{y - z} \cdot xdouble f(double x, double y, double z, double t) {
double r280968 = 1.0;
double r280969 = x;
double r280970 = y;
double r280971 = z;
double r280972 = r280970 - r280971;
double r280973 = t;
double r280974 = r280970 - r280973;
double r280975 = r280972 * r280974;
double r280976 = r280969 / r280975;
double r280977 = r280968 - r280976;
return r280977;
}
double f(double x, double y, double z, double t) {
double r280978 = 1.0;
double r280979 = 1.0;
double r280980 = y;
double r280981 = t;
double r280982 = r280980 - r280981;
double r280983 = r280979 / r280982;
double r280984 = z;
double r280985 = r280980 - r280984;
double r280986 = r280983 / r280985;
double r280987 = x;
double r280988 = r280986 * r280987;
double r280989 = r280978 - r280988;
return r280989;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied div-inv0.8
rmApplied div-inv0.8
Simplified0.8
Final simplification0.8
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))