x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -z \cdot \left(y \cdot 4\right)\right)double f(double x, double y, double z) {
double r182323 = x;
double r182324 = r182323 * r182323;
double r182325 = y;
double r182326 = 4.0;
double r182327 = r182325 * r182326;
double r182328 = z;
double r182329 = r182327 * r182328;
double r182330 = r182324 - r182329;
return r182330;
}
double f(double x, double y, double z) {
double r182331 = x;
double r182332 = z;
double r182333 = y;
double r182334 = 4.0;
double r182335 = r182333 * r182334;
double r182336 = r182332 * r182335;
double r182337 = -r182336;
double r182338 = fma(r182331, r182331, r182337);
return r182338;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))