Average Error: 0.1 → 0.3
Time: 18.9s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)
double f(double x, double y, double z) {
        double r183712 = x;
        double r183713 = y;
        double r183714 = cos(r183713);
        double r183715 = r183712 + r183714;
        double r183716 = z;
        double r183717 = sin(r183713);
        double r183718 = r183716 * r183717;
        double r183719 = r183715 - r183718;
        return r183719;
}

double f(double x, double y, double z) {
        double r183720 = x;
        double r183721 = y;
        double r183722 = cos(r183721);
        double r183723 = r183720 + r183722;
        double r183724 = z;
        double r183725 = cbrt(r183724);
        double r183726 = r183725 * r183725;
        double r183727 = sin(r183721);
        double r183728 = r183725 * r183727;
        double r183729 = r183726 * r183728;
        double r183730 = r183723 - r183729;
        return r183730;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.3

    \[\leadsto \left(x + \cos y\right) - \color{blue}{\left(\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \sqrt[3]{z}\right)} \cdot \sin y\]
  4. Applied associate-*l*0.3

    \[\leadsto \left(x + \cos y\right) - \color{blue}{\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)}\]
  5. Final simplification0.3

    \[\leadsto \left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]

Reproduce

herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))