\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)double f(double x, double y, double z) {
double r183712 = x;
double r183713 = y;
double r183714 = cos(r183713);
double r183715 = r183712 + r183714;
double r183716 = z;
double r183717 = sin(r183713);
double r183718 = r183716 * r183717;
double r183719 = r183715 - r183718;
return r183719;
}
double f(double x, double y, double z) {
double r183720 = x;
double r183721 = y;
double r183722 = cos(r183721);
double r183723 = r183720 + r183722;
double r183724 = z;
double r183725 = cbrt(r183724);
double r183726 = r183725 * r183725;
double r183727 = sin(r183721);
double r183728 = r183725 * r183727;
double r183729 = r183726 * r183728;
double r183730 = r183723 - r183729;
return r183730;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.3
Applied associate-*l*0.3
Final simplification0.3
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))