\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r180944 = x;
double r180945 = y;
double r180946 = sin(r180945);
double r180947 = r180944 + r180946;
double r180948 = z;
double r180949 = cos(r180945);
double r180950 = r180948 * r180949;
double r180951 = r180947 + r180950;
return r180951;
}
double f(double x, double y, double z) {
double r180952 = y;
double r180953 = cos(r180952);
double r180954 = z;
double r180955 = x;
double r180956 = sin(r180952);
double r180957 = r180955 + r180956;
double r180958 = fma(r180953, r180954, r180957);
return r180958;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020043 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))